On a beautiful Tuesday, one I had deliberately taken off from work, there’s something uniquely satisfying about not having to clock in during the middle of the week. The world moves on as usual, but you get to step outside of it for a while. That alone feels like a small victory.
So what did I do with that time?
Well, I had my first St. Patrick’s Day beer. Bright green, oddly festive, and surprisingly good. One of those simple moments that sticks with you more than it probably should. And somehow, that moment led me down a familiar path. It got me thinking about old games. Specifically, Tapper.
Do you remember it?
Catching those endless streams of glasses sliding down the bar, trying to keep up with the chaos. Though, if we’re being honest, those drinks were probably warm. Judging by the look of those pixelated taverns, refrigeration didn’t exactly seem like a priority.
My version growing up was the Atari 2600 version, and I could play that forever. There was something hypnotic about it. Simple, fast, relentless. Just you, the bar, and the survival of beverages.
As a kid, I always imagined the drinks weren’t beer at all. In my mind, it was something like Dr. Pepper. Because let’s be real, that’s the best soda out there.
But days like this don’t just bring back arcade memories. They bring back something deeper. They remind me of the feeling of old-school RPGs. Not just the mechanics. Not even the stories, really. But the atmosphere. The imagination they demanded from you.
The idea that every great journey begins the same way: in a quiet tavern, somewhere off a forgotten road. That’s where it starts. And from there, the world opens up.
When I think back, I realize it wasn’t just the games that made those experiences special. It was how much of the world you had to create in your own mind. The systems were simple, the graphics were limited, but somehow that made everything feel bigger.
It reminds me of being a kid, wandering down old bike trails, turning them into something more.
One moment you’re just riding through the woods. The next, you’re a knight on a quest to slay a dragon. Or you’ve discovered an underground cavern where skeletons guard piles of gold.
Your imagination filled in everything the game couldn’t show you.
And in the world of classic CRPGs, there was always that familiar trio of enemies. The ones that showed up again and again. Bats. Rats. Skeletons.
It sounds simple, almost laughable by today’s standards. But there’s a reason they’ve endured. They make sense. They belong in those forgotten places. In the ruins, the forests, the depths of the unknown.
Even now, modern RPGs still lean on them. Because some things just work. Because some ideas are timeless. And maybe that’s what days like this are really about. Not just relaxing. Not just having a drink. But remembering where that sense of wonder came from.
Today was simple.
But it was a good day.

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